Character Rig issues and Inquiries. (for animation)
First of all, what an amazing work you guys!!!!!!!!!!!!!!
1- I downloaded Firebase 01 and I was going through the animation rigs. I found that The rivergod stage stage 2 doesn't move, only the rivergod 01 that is inside the mec. Is there a way of activating it?
Also, same thing happens on render version.
2- Another question is why the are the "SpineTopIK_Con" controls always locked the X Rotation Atribute? I have unlocked it in the channel editor but not sure if it will affect the body for render. texture/muscle wise.
3- Last but not least, My pc setup isn't the best around but pretty sturdy for animating. However these files are a bit to heavy. I understand, as explained in the pdf description, that the animating version is already striped of all possible things. That said; any chance you guys have some very low poly versions of the rig or any kind of proxy whatsoever? It's not super heavy but still a bit to much for my pc.
I would also like to congratulate you guys for the incredible work and for being badass enough to share these assets with us!
Can you guys help me out?
1- There are individual controls for the flying meat chunks ( ex Part6Root_Con ) they are "flying" by default, to make them follow the RiverGod around set their "follow_rivergod" attribute to 1 ( 0 is flying, 1 is following the RiverGod around )
2- The X Rotation was locked because it doesn't take much movement on that axis to cause major deformation issues, it used to be unlocked but was later locked to reduce spine issues.
3- We don't have a lower version of the rig ( silly RiverGod is so heavy ) the only thing I could see is that you could apply a Poly Reduce on all the geometry under Sta_Grp ( that is the non deforming cutout geometry ) but it won't be that much faster
My pc setup isn't the best around but pretty sturdy for animating
What spec PC do you have if I may ask? Downloads are pretty huge considering bandwidth limitations where I live so no point downloading if my PC can't handle it.
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